Mirror Monster: The mirror downstairs can show one as one of its potential spooks.It stretches itself so hard that it nearly rips itself in half, showing its seams. Killer Teddy Bear: Another item that can be possessed.When you possess it, you can make it shriek. Creepy Doll: One object that can be possessed is a doll.The Cameo: The Groke and Stinky both make cameos in the game.When you possess it, you can make it roar at the humans, among other things. Bears Are Bad News: The house contains a taxidermized bear.Haunt the House, and the Mansion House mode in Terrortown, contain examples of: Video Game Cruelty Potential: You can play the game with the intention to scare people to suicide, or to just run them out of your house peacefully.Terror Hero: The ghosts, who achieve their goal by scaring people.Spiritual Successor: The main gameplay of playing as a ghost to scare people away from houses mark it as one to Haunting Starring Polterguy.The "arrogant" aspect of the trope also shines through - it is pretty mean of him to scare all those people away. Although we know very little about him, his fancy ruff and his fancy mansion imply that he is of noble heritage. At the end of Haunt the House, it's revealed that now you have to share the house with that person's ghost! It's unknown what happens to them in Terrortown, though. Pyrrhic Victory: Whenever someone jumps out the window.The pictures of him alive in Terrortown don't look any happier. Perpetual Frowner: The ghost only gets a brief smile in the ending.Our Ghosts Are Different: This one is presented as a sympathetic character who just wants some privacy.In the Terrortown mode of the sequel, the ghosts are given one-word descriptors ("Ghost," "Captain," "Thief," "Nurse," etc.) but they still don't have definite names. Nameless Narrative: Not one character is given a name.Morphic Resonance: Each possessed object takes on the white, blue, and red colors of the ghosts, and also usually gains their faces.An unusual example in that you are the one doing the haunting. Haunted House: Where the game takes place.Gone Horribly Right: If a person becomes too scared they'll kill themselves trying to escape and become ghosts themselves, moving into the haunted house permanently and denying the ghost the privacy it wanted.If not, then you can instead use everything to harmlessly make people run out the door. While you can't directly hurt most people (except for the special characters who become unlockable ghosts in Terrortown), you can scare them into jumping out the window, if you're feeling cruel enough. Thanks to the ghosts' possession powers, you can become anything, from flickering lamps to moving statues. Everything Trying to Kill You: Inverted.They jump out the window and die offscreen. Driven to Suicide: What happens to people who get too scared.Classy Cravat: Some of the aristocrats wear these, to show their status.Black Bead Eyes: The ghost has them, as do the ghosts of the people you kill.Human scared out of their wits and right next to the door leading out of the house and to safety? Screw that! They'd much rather run all the way up to the furthest window on the third floor and throw themselves out it! They also have bizarre senses of fear for example, they'll be terrified to suicide faster by a flickering attic light than by a monster popping out of the bathtub. Artificial Stupidity: The humans in the places you haunt are not the brightest bulbs in the shed.Animate Inanimate Object: Pretty much anything once you possess it.It involves multiple game modes, including the main one, Terrortown, which involves scaring off a whole town whilst making a "ghost family" in the process, Mansion House, which is a remake of the first game, North Pole, a winter-themed level, and most recently, Ghost Train, which takes place on a carnival train. The goal is to scare all 30 people away as fast as possible, and with as few casualties as possible.Ī sequel, Terrortown was released in 2014. However, scare someone t oo much, and they will be so desperate that they will jump out the window to their death. So the ghost must scare them all out by possessing various household objects and making them do supernatural things. The ghost isn't happy that these people are invading the house. One night, a bunch of high-class snobs throw a party in his house. The star is a cute little ghost who lives alone in a mansion. It was created by The Super Flash Bros in 2010. Tonight will be the night of a haunting!"
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